The test provided dlc_4 with a valid spec for game/wolf/c02/c02p0, chunkid: 26, basechunkid: 6, layer: -1, and refchunks: [1].
Verified:
- The Retail Loader reported
found dlc id 4andSearchDLC: found 4 dlcs. - The primary DLC path is syntactically accepted; it is not the same as the pure
refchunkpath tested previously. - A container with a false header field
+0x08is explicitly rejected withcontainer chunk_26.resources has corrupt header. This is a reproducible hash gate, not evidence against DLC priority. base/packagemapspec.jsonremained bit-identical (SHA2568E17EBD80C23F64FAE59C9188714C03DF69A0232284CFE7B6933ACC024570307).
Undecided: The direct Retail start ignores +map, +exec, and +loadGame before the menu; therefore, no new LoadMap section was generated in this run. The next true priority test must serve the Menu/Savegame load path and then compare only 100000 against 900000 in the log.