This index contains every Markdown research note from re_probes. The pages preserve the original measurements, failed approaches, uncertainty, and hand-off instructions while presenting them in English.
Research Briefs
- Identity — source:
re_probes/agent_briefs/cfilekey2.md - Identity — source:
re_probes/agent_briefs/cmdtable.md - Identity — source:
re_probes/agent_briefs/cmfmt.md - Mission: Retail Command Execution — source:
re_probes/agent_briefs/command_queue.md - Identity — source:
re_probes/agent_briefs/cvartable.md - Identity — source:
re_probes/agent_briefs/datahash.md - Research Task: DLC-/Patch Container and Priority — source:
re_probes/agent_briefs/dlc_primary.md - Identity — source:
re_probes/agent_briefs/entitypipe.md - Identity — source:
re_probes/agent_briefs/execcarrier.md - Investigation Task: IDCL Header Hash at +0x08 — source:
re_probes/agent_briefs/hash08.md - Identity — source:
re_probes/agent_briefs/idclhash.md - Identity — source:
re_probes/agent_briefs/idclwriter.md - Search Task: Loose Assets and External Load Paths — source:
re_probes/agent_briefs/loose_assets.md - Identity — source:
re_probes/agent_briefs/map_bundle_v3.md - Research Task: Map/DLC Selection Logic — source:
re_probes/agent_briefs/map_selection.md - Identity — source:
re_probes/agent_briefs/mapmanifest.md - Identity — source:
re_probes/agent_briefs/matpipe.md - Identity — source:
re_probes/agent_briefs/meshfmt.md - Identity — source:
re_probes/agent_briefs/save_integrity_v3.md - Mission: TNC Savegame/Menu Load Path — source:
re_probes/agent_briefs/save_load_route.md - Identity — source:
re_probes/agent_briefs/savestructure.md - Identity — source:
re_probes/agent_briefs/saveverify.md - Identity — source:
re_probes/agent_briefs/texdbkey.md - Identity — source:
re_probes/agent_briefs/vtrest.md
Research Reports
- Asset Tab for Wolfenstein II (assetviewer) — source:
re_probes/agent_reports/assetviewer.md - c2v1-Alias: File-Corrupt-Identitaet — source:
re_probes/agent_reports/c2v1_identity.md cfile— Key derivation found, corpus decrypted, round-trip byte-exact — source:re_probes/agent_reports/cfilekey2.md- packagechunklist.json in TNC-Retail: Clear Negative — source:
re_probes/agent_reports/chunklist.md - TNC Command Registry – Runtime Image Analysis — source:
re_probes/agent_reports/cmdtable.md - cm (Collision): Layout, Round-Trip, Box-Hull, Binding — source:
re_probes/agent_reports/cmfmt.md - Static Research: Retail Command Queue (TNC) — source:
re_probes/agent_reports/command_queue.md - TNC custom-save registration investigation — source:
re_probes/agent_reports/custom_save_registration.md - TNC Cvar Catalog – Runtime Image Analysis — source:
re_probes/agent_reports/cvartable.md entry+0x50(data_hash) andentry+0x60(hash_0x60) — from the code — source:re_probes/agent_reports/datahash.mddlc_4Map pluscfile:wolfsdk_test.cfg— source:re_probes/agent_reports/dlc4_cfile.md- Override-Chunk: Custom edits under the Retail card name
c2v1— source:re_probes/agent_reports/dlc4_override.md - DLC-/Patch Container as Primary Source — Static Finding — source:
re_probes/agent_reports/dlc_primary.md - Entity-Pipeline: Custom map on Retail geometry via
.entities— source:re_probes/agent_reports/entitypipe.md - The
cfileCarrier: Smallest DLC to Carry a Resource — source:re_probes/agent_reports/execcarrier.md - Explosive Pistol Does Not Explode: Diagnosis — source:
re_probes/agent_reports/explosivpistole_diag.md - TNC Gore-Runtime: Findings and Next Test Path — source:
re_probes/agent_reports/gore_runtime.md - Hash08 static probe report — source:
re_probes/agent_reports/hash08.md - IDCL Header
+0x08— Solved (derived from code, not a hash sweep) — source:re_probes/agent_reports/idclhash.md - IDCL-Writer: Write the four hashes instead of copying — source:
re_probes/agent_reports/idclwriter.md - TNC Retail: lose/external load paths (read-only findings only) — source:
re_probes/agent_reports/loose_assets.md - Alias Package v3 — source:
re_probes/agent_reports/map_bundle_v3.md - Map/DLC Selection Logic (Static Findings) — source:
re_probes/agent_reports/map_selection.md - Map-Manifest: What a map must know about an asset — source:
re_probes/agent_reports/mapmanifest.md - 3D Map View: Server, CLI, and Loader Button — source:
re_probes/agent_reports/mapview.md - matpipe: material → image → texdb, end-to-end — source:
re_probes/agent_reports/matpipe.md - Mesh Format (model / modelAsset / modelstream): Resolved, Box is writable — source:
re_probes/agent_reports/meshfmt.md - Mission Builder Kit: Custom Missions for the Gestapo Office Map (c2v1) — source:
re_probes/agent_reports/missions.md - Offline Save Repair v3 — source:
re_probes/agent_reports/save_integrity_v3.md - TNC Save-/Menu Load Path (Static Research) — source:
re_probes/agent_reports/save_load_route.md - Why the edited save state was rejected — Structure of
checkpoint.dat— source:re_probes/agent_reports/savestructure.md .verifyin Wolfenstein II — Generation, Verification, and Its Role During Loading — source:re_probes/agent_reports/saveverify.md- TNC Small Custom Map Prototype — source:
re_probes/agent_reports/small_custom_map.md - TNC texdb / custom-map alias: findings — source:
re_probes/agent_reports/texdb_rewrite.md - The TexDB Key — Solved (from the code, not a hash sweep) — source:
re_probes/agent_reports/texdbkey.md - TNC: Custom Map Registration and Load Path (Read-Only Finding) — source:
re_probes/agent_reports/tnc_custom_maps.md - R2 — AI and Navigation for a Custom TNC Map — source:
re_probes/agent_reports/r2_ainav.md - R2 — Kit Map Quality: Lighting New Geometry, and Walkable Stairs — source:
re_probes/agent_reports/r2_maplightstairs.md - R2 — Custom TNC Maps Without Owning Any DLC — source:
re_probes/agent_reports/r2_mapnodlc.md - R2 — Skeleton (
.md6skl) and Animation (.md6anim) Format — source:re_probes/agent_reports/r2_md6anim.md - R2 — Custom Objective Shows in Journal but Not in the HUD Banner — source:
re_probes/agent_reports/r2_missionhud.md - R2 — Adding Brand-New Decl Entries (Not Just Replacing) in TNC — source:
re_probes/agent_reports/r2_newassets.md - R2 — Texture Database Codec 2: Tile Chains for Large BC4/BC5 Mips — source:
re_probes/agent_reports/r2_tilechain.md - R2 — TNO Model Formats: Static Solved, Skinned Vertex/Index Block Now Decoded — source:
re_probes/agent_reports/r2_tnomodels.md - R2 — Cutscene and Loading Video (.bk2) Replacement — source:
re_probes/agent_reports/r2_videoreplace.md - R2 — Sound Replacement Write Path (TNC Wwise Audio) — source:
re_probes/agent_reports/r2_wwisereplace.md - R3 — Animation Decode: the Geist System Behind the Bind-Pose Puzzle — source:
re_probes/agent_reports/r3_animdecode.md - R3 — Kiscule Node Reference for Modders — source:
re_probes/agent_reports/r3_kisculeref.md - R3 — A Custom TNC Map That Needs No DLC at All — source:
re_probes/agent_reports/r3_mapselfcontained.md - R3 — Fixing the Missing HUD Objective Banner for Out-of-Order Missions — source:
re_probes/agent_reports/r3_missionsetter.md - R3 — Navigation Data in TNC Maps: Format, Toggleable Regions, and the Kit Map — source:
re_probes/agent_reports/r3_navdata.md - R3 — Appending Brand-New Decl Entries: Independent Re-Verification — source:
re_probes/agent_reports/r3_newassetsv.md - R3 — Weapon Decl Anatomy and Building a New Weapon End to End — source:
re_probes/agent_reports/r3_newweapon.md - R3 — NPC Model and Skin Swap: Reskinning vs. Replacing a Model — source:
re_probes/agent_reports/r3_npcswap.md - R3 — The SWF-Based UI: Format, Menu Entries, and HUD Restyling — source:
re_probes/agent_reports/r3_swfui.md - R3 — Texture Codec 2 Tile Chains: Inner Pixel Layout (Still Unsolved) — source:
re_probes/agent_reports/r3_tileinner.md - R3 — TNO Skinned Models: Mesh-Count Rule and a Corpus-Proven Reader — source:
re_probes/agent_reports/r3_tnoskinned.md - R4 — AI Decl Hierarchy and Difficulty (TNC) — source:
re_probes/agent_reports/r4_aidecl.md - R4 — The Console Command Gate (TNC) — source:
re_probes/agent_reports/r4_consolecmds.md - R4 — Importing OBJ/GLB Models into TNC — source:
re_probes/agent_reports/r4_modelimport.md - R4 — Pickups, Givers and Start Loadouts (TNC) — source:
re_probes/agent_reports/r4_pickups.md - R4 — Save Structure, Chapter Selection and Loadout (TNC) — source:
re_probes/agent_reports/r4_savegame.md - R4 — TNC String Tables and the Key Hash — source:
re_probes/agent_reports/r4_strings.md - R4 — AI Spawn Waves: Trigger → Spawner → Wave — source:
re_probes/agent_reports/r4_aispawnwaves.md - R4 — Where TNC Verifies Data: A Map of Every Integrity Check — source:
re_probes/agent_reports/r4_integrity.md - R4 — Material Decls: Render-Program "Flags" and Adding a New Material — source:
re_probes/agent_reports/r4_materials.md - R4 — Adding a New Wwise Sound Event (TNC) — source:
re_probes/agent_reports/r4_soundevents.md - R4 — TNO Custom Maps: How Maps Load, and Why There Is No
dlc_0-Style Route — source:re_probes/agent_reports/r4_tnocustom.md - R5 — Kiscule Command Nodes Run Through the Same Unrestricted Path as
resourceExec— source:re_probes/agent_reports/r5_kisculecmd.md - R6 — TNC Dynamic Lights: Classes, Fields, Budgets, and Whether They Can Light New Kit Geometry — source:
re_probes/agent_reports/r6_dynlights.md - R6 — Engine Limits: Entities, AI, Lights, Map Size, Streaming, Decls, Physics, Strings — source:
re_probes/agent_reports/r6_enginelimits.md - R6 — FX, Particle, Impact and Gore Effect Decls: Format, Reference Chains, and Two Decl-Only Mods — source:
re_probes/agent_reports/r6_fxdecls.md - R6 — Photocam: A Free Camera / Photo-Mode Cfg and Keybind Set for The New Colossus — source:
re_probes/agent_reports/r6_photocam.md - R6 — Physics: Havok Parameters Reachable by Decl/Cvar in TNC and TNO — source:
re_probes/agent_reports/r6_physics.md - R6 — Player Systems: Movement, Perks, Contraptions, Dual Wield, Weapon Upgrade Kits — source:
re_probes/agent_reports/r6_playersys.md - R6 — TNC Graphics Beyond Ultra: Non-Exposed Render and Streaming Cvars — source:
re_probes/agent_reports/r6_renderplus.md - R6 — TNO Sound Replacement: The Write Path, Round-Tripped — source:
re_probes/agent_reports/r6_tnoaudio.md - R6 — TNO Console and Cvars: Does the TNC Restriction Model Carry Over? — source:
re_probes/agent_reports/r6_tnoconsole.md - R6 — TNO Decl System: Catalogue, Loader Capability, New Entries, Load-Order Traps — source:
re_probes/agent_reports/r6_tnodecls.md - R6 — Tnodump: A Read-Only Runtime Capture Tool for TNO, and the Ghidra Import Prepared for the Moment a TNO Image Exists — source:
re_probes/agent_reports/r6_tnodump.md - R6 — TNO MegaTexture (
virtualtextures/*.pages): Page Table, Codec, One Decoded Region, and a Round-Trip-Proven Writer — source:re_probes/agent_reports/r6_tnomegatex.md - R6 — Tnoscript: How The New Order Drives Map Events (Trigger Graph + a Real idTech4 Script VM) — source:
re_probes/agent_reports/r6_tnoscript.md - R7 — Adding New Entries to TNO Archives: Format, Runtime Lookup, a Working Writer — source:
re_probes/agent_reports/r7_tnoaddentry.md - R7 — TNO Cheat Gate: The Actual Code, Now That
.textIs Decrypted — source:re_probes/agent_reports/r7_tnocheatgate.md - R7 — TNO Console Commands: Registration, Flags, and What's Reachable Right Now — source:
re_probes/agent_reports/r7_tnocommands.md - R7 — TNO Engine Limits from Decompiled Code: Entities, AI, Script VM, Physics, Decls, Audio, Render — source:
re_probes/agent_reports/r7_tnolimits.md - R7 — TNO Map Loading in Code: Command Handlers,
Map_f, Chunk Mounting, and a Working DLC-Extension Pipeline — source:re_probes/agent_reports/r7_tnomaploading.md - R7 — Tnoscriptvm: The DoomScript VM, Read from the Decrypted TNO Runtime Image — source:
re_probes/agent_reports/r7_tnoscriptvm.md - R8 — Verification of
mods/tnc_devmenu_fix(Static Only, runtime_87400 Snapshot) — source:re_probes/agent_reports/r8_devmenufix_verify.md - R8 — TNO Cvar Registry, Loader Audit, and Delivery Fix — source:
re_probes/agent_reports/r8_tnocvars.md - R9 — A Box Map Under a New Map Name (
game/wolfsdk/box) — source:re_probes/agent_reports/r9_boxmap.md - R9 — Dev Starts After Map Load (kce) Restored Through Marker Layers — source:
re_probes/agent_reports/r9_devstarts.md - R10 — A Developer Map for Testing Mods (
game/wolfsdk/modtest) — source:re_probes/agent_reports/r10_modtestmap.md
Kit-Based Map Research
- Kitmap c2v1: Level Design "Atriumhall" — source:
re_probes/kitmap/design/BERICHT.md - Kit-Survey c2v1: Components for a New Map — source:
re_probes/kitmap/kit/bericht.md - Skeleton for a new map in c2v1 — source:
re_probes/kitmap/skeleton/BERICHT.md
Mission Research
- Mission Anatomy: How Wolfenstein II Builds a Mission (c2v1 "Gestapo Office") — source:
re_probes/missions/anatomy/anatomy.md - Writing Kiscule – Scripts for Custom Missions — source:
re_probes/missions/kiscule/BERICHT.md - Mission Text Sources: Where Goal and HUD Text Comes From and What a DLC Folder Can Change — source:
re_probes/missions/text/text.md
Custom-Map Prototypes
- TNC c3v1_custom – Alias Prototype — source:
re_probes/tnc_custom_map_c3v1_custom/README.md
DLC Runtime Tests
- Primary DLC Test c02p0 — source:
re_probes/tnc_dlc_test/runtime_primary_c02/RESULT.md
Weapon Research
- Pistol: Decl Chain and Explosive Pistol — source:
re_probes/weapons/pistole_explosiv.md